Destination X

Project Info

Feb, 2015
Semester Project of Design for Networked Media

My Role

Team Work

  • Concept output
  • Design research
  • Task flow
  • Wireframing
  • Poster design

  • Deliverables

  • Prototype Link
  • Process Book
  • Problem Space

    While understanding why people travel is an interesting space, we wanted to focus on how technology influences travel. Technology, specifically mobile technology, helps both locals and tourists navigate their way around a city. These mobile technologies also have social components, as travelers can network with people and share experiences. The question we asked ourselves was, when does this technology go from being an aid to an interference? While looking down at mobile maps, sharing pictures on social networks, or capturing the moment with social updates, travelers are immersed in the technology rather than enjoying the experience of travel.

    User Research

    We started out to do related literature review and interview users with different travel habits to help us better define the problem. Here we have some highlighted quotes:

    I find the use of social networks while traveling extremely distracting.
    Other people travel and follow a structured plan, outlined by someone else. I go and get lost.
    I love driving. If there is any opportunity for me to drive long distances, I do not need to think twice. For me, traveling is an aspiration. I have seen people do it in the movies picking up their backpacks and just leaving. I like the idea of being impulsive and visiting new places. It is something I won’t be able to do when I’m old.

    Initial Prototype Concept

    Design Alternative 1

    This concept has two major components: travel reflection and understanding new surroundings as locals see it. Travel reflection allow users will be prompted to reflect on their day and provide feedback about their actions. Understanding locals can help visitors explore an environment by receiving guided tours of a space. As they are traveling, visitors will see places of interest that can range from major attractions (museums, monuments) as well as local attractions, as defined by those that live in the area.

    Design Alternative 2

    This crowd-funding solution helps travelers create revenue streams to meet their travel goals. This idea goes beyond charity and encourages mutual participation, so the travelers can earn the money. The fact that there is a straightforward way to earn money can motivate travelers to reach their travel goals. Once they’ve raised the funds and taken the trip, they can share snapshots of their vacation, in the form of 1-second postcard captures, to their funders as a measure of gratitude.

    Design Alternative 3

    This concept is for travelers who don’t follow usual routine and travel guides. By browsing location-based feed, they can explore what’s interesting nearby. Travelers post text, image or video anonymously, and they are able to see what the other travelers check-in history is. Based on these information, users can decide where to go next. By throwing out an event which can only last on the app for 24 hrs, users can have a small gathering with other travelers to share experiences in that place on that day. Last but not least, users can check the popular spots around them as well.


    Destination X aims to help people remain immersed in their travel whilst using mobile technology to enhance their experience. It is a mobile application with 3 distinct functions - Explore, Connect, and Reflect - that combine in order to create a fulfilling travel experience. Explore uses mobile technology to enhance, rather than disrupt, the experience of enjoying a travel moment. Connect helps travelers understand how locals and fellow travelers experience the same space. Reflect encourages travelers to think back upon personal experiences and share their reflections with the rest of the community using different forms of expression.

    Final Prototype

    Try our prototype link here: Prototype Link


    Market Theater Gum Wall, located in downtown Seattle, is a local landmark where people deposit their chewed gum on the walls with thousands of others. The wall is a sea of bright bubble gum colors, dull excessively chewed gum colors, and everything in between. Friend groups gather to place their gum in the same place, often creating shapes or letters with the sticky medium. These people are leaving their mark on the space and projecting their interpretations of the wall for future visitors to witness. Destination X works to create a digital version of the Market Theater Gum Wall.

    Locals and tourists frequently share their interpretations of the physical spaces around through graf ti art, fences of eternal love locks, and walls of chewed gum. Throughout this process, we worked to understand the implications of translating this physical action into a digital medium to allow people to share their re ections and interpretations of a space.

    This process book represents a solution journey, as we evolved our thinking about each challenge, implication, and possibility.

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